Module AbstractRenderer-PIXI
type displayObjectOpaque;used to resolve dependency cycle dependency cycle: src/C-PIXI.cmj -> src/Filter-PIXI.cmj -> src/RenderTexture-PIXI.cmj -> src/BaseRenderTexture-PIXI.cmj -> src/C1-PIXI.cmj -> src/Renderer-PIXI.cmj -> src/AbstractRenderer-cmj -> src/C-PIXI.cmj
FIXME: until this is resolved, feel free to force cast it with Obj.magic to DisplayObject.t or any structural subtype of Js.t(#C.displayObject)
type renderTextureOpaque;used to resolve dependency cycle dependency cycle: src/RenderTexture-PIXI.cmj -> src/Texture-PIXI.cmj -> src/BaseTexture-PIXI.cmj -> src/Resource-PIXI.cmj -> src/Renderer-PIXI.cmj -> src/AbstractRenderer-PIXI.cmj -> src/RenderTexture-PIXI.cmj
FIXME: until this is resolved, feel free to force cast it with Obj.magic to RenderTexture.t or any structural subtype of Js.t(#RenderTexture._t)
include { ... };
include { ... };
let rendererPlugins: accessiblity:PIXI.Accessibility.AccessibilityManager.t => extract:PIXI.Extract.Extract.t => interaction:PIXI.Interaction.InteractionManager.t => prepare:PIXI.Prepare.Prepare.t => rendererPlugins;let accessiblity: rendererPlugins => PIXI.Accessibility.AccessibilityManager.t;let accessiblityGet: rendererPlugins => PIXI.Accessibility.AccessibilityManager.t;let extract: rendererPlugins => PIXI.Extract.Extract.t;let extractGet: rendererPlugins => PIXI.Extract.Extract.t;let interaction: rendererPlugins => PIXI.Interaction.InteractionManager.t;let interactionGet: rendererPlugins => PIXI.Interaction.InteractionManager.t;let prepare: rendererPlugins => PIXI.Prepare.Prepare.t;let prepareGet: rendererPlugins => PIXI.Prepare.Prepare.t;
let createOptions: ?width:float => ?height:float => ?view:Webapi.Dom.HtmlElement.t => ?transparent:bool => ?autoDensity:bool => ?antialias:bool => ?resolution:float => ?preserveDrawingBuffer:bool => ?clearBeforeRender:bool => ?backgroundColor:int => unit => Js.t({. width: Js.undefined(float), height: Js.undefined(float), view: Js.undefined(Webapi.Dom.HtmlElement.t), transparent: Js.undefined(bool), autoDensity: Js.undefined(bool), antialias: Js.undefined(bool), resolution: Js.undefined(float), preserveDrawingBuffer: Js.undefined(bool), clearBeforeRender: Js.undefined(bool), backgroundColor: Js.undefined(int), });the optional create renderer parameters
- parameter width
The width of the screen
- parameter height
The height of the screen
- parameter view
The canvas to use as a view
- parameter transparent
If the render view is transparen
- parameter autoDensity
Resizes renderer view in CSS pixels to allow for resolutions other than 1
- parameter antialias
Sets antialias
- parameter resolution
The resolution / device pixel ratio of the renderer. The resolution of the renderer retina would be 2
- parameter preserveDrawingBuffer
Enables drawing buffer preservation, enable this if you need to call toDataUrl on the WebGL context
- parameter clearBeforeRender
This sets if the renderer will clear the canvas or not before the new render pass
- parameter backgroundColor
The background color of the rendered area (shown if not transparent)
class type _t = { ... }type t= Js.t(_t);The AbstractRenderer is the base for a PixiJS Renderer. It is extended by the PIXI.CanvasRenderer and PIXI.Renderer which can be used for rendering a PixiJS scene.
module Impl: { ... };include PIXI.EventEmitter.Impl;
let create: unit => PIXI.EventEmitter.t;let eventNames: Js.t(PIXI.EventEmitter._t) => array(string);let listeners: Js.t(PIXI.EventEmitter._t) => event:[ `String(string) | `Symbol(PIXI.Symbol.t) ] => array((Js.t({.. }) => unit));let listenerCount: Js.t(PIXI.EventEmitter._t) => event:[ `String(string) | `Symbol(PIXI.Symbol.t) ] => int;let emit: Js.t(PIXI.EventEmitter._t) => event:[ `String(string) | `Symbol(PIXI.Symbol.t) ] => bool;let on: Js.t(PIXI.EventEmitter._t as 'd) => event:[ `String(string) | `Symbol(PIXI.Symbol.t) ] => fn:('b => unit) => ?context:'c => unit => Js.t('d);let addListener: Js.t(PIXI.EventEmitter._t as 'd) => event:[ `String(string) | `Symbol(PIXI.Symbol.t) ] => fn:('b => unit) => ?context:'c => unit => Js.t('d);let once: Js.t(PIXI.EventEmitter._t as 'd) => event:[ `String(string) | `Symbol(PIXI.Symbol.t) ] => fn:('b => unit) => ?context:'c => unit => Js.t('d);let removeListener: Js.t(PIXI.EventEmitter._t as 'b) => event:[ `String(string) | `Symbol(PIXI.Symbol.t) ] => ?fn:(Js.t({.. }) => unit) => ?context:Js.t({.. }) => ?once:bool => unit => Js.t('b);let off: Js.t(PIXI.EventEmitter._t as 'b) => event:[ `String(string) | `Symbol(PIXI.Symbol.t) ] => ?fn:(Js.t({.. }) => unit) => ?context:Js.t({.. }) => ?once:bool => unit => Js.t('b);let removeAllListeners: Js.t(PIXI.EventEmitter._t as 'b) => ?event:[ `String(string) | `Symbol(PIXI.Symbol.t) ] => unit => Js.t('b);
include Impl;
let _create: system:string => ?options:'a => unit => t;
let create: system:string => ?options:Js.t({. antialias: Js.undefined(bool), autoDensity: Js.undefined(bool), backgroundColor: Js.undefined(int), clearBeforeRender: Js.undefined(bool), height: Js.undefined(float), preserveDrawingBuffer: Js.undefined(bool), resolution: Js.undefined(float), transparent: Js.undefined(bool), view: Js.undefined(Webapi.Dom.HtmlElement.t), width: Js.undefined(float), }) => unit => t;creates a new abstract renderer
- see /bs-pixi/PIXI/AbstactRenderer-PIXI/#val-createOptions
for options AbstractRenderer.createOptions
- parameter system
The name of the system this renderer is for.
- parameter options
The optional renderer parameters
let getAutoDensity: Js.t(_t) => bool;Whether CSS dimensions of canvas view should be resized to screen dimensions automatically
let setAutoDensity: Js.t(_t) => bool => unit;Whether CSS dimensions of canvas view should be resized to screen dimensions automatically
let getBackgroundColor: Js.t(_t) => int;The background color to fill if not transparent
let setBackgroundColor: Js.t(_t) => int => unit;The background color to fill if not transparent
let getCleanBeforeRender: Js.t(_t) => bool;This sets if the CanvasRenderer will clear the canvas or not before the new render pass. If the scene is NOT transparent PixiJS will use a canvas sized fillRect operation every frame to set the canvas background color. If the scene is transparent PixiJS will use clearRect to clear the canvas every frame. Disable this by setting this to false. For example, if your game has a canvas filling background image you often don't need this set.
let setCleanBeforeRender: Js.t(_t) => bool => unit;This sets if the CanvasRenderer will clear the canvas or not before the new render pass. If the scene is NOT transparent PixiJS will use a canvas sized fillRect operation every frame to set the canvas background color. If the scene is transparent PixiJS will use clearRect to clear the canvas every frame. Disable this by setting this to false. For example, if your game has a canvas filling background image you often don't need this set.
let getHeight: Js.t(_t) => float;Same as view.height, actual number of pixels in the canvas by vertical
let getOptions: Js.t(_t) => 'a;The supplied constructor options
let getPlugins: Js.t(_t) => rendererPlugins;Collection of plugins
let getPreserveDrawingBuffer: Js.t(_t) => bool;The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering
let setPreserveDrawingBuffer: Js.t(_t) => bool => unit;The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering
let getResolution: Js.t(_t) => float;The resolution / device pixel ratio of the renderer
let setResolution: Js.t(_t) => float => unit;The resolution / device pixel ratio of the renderer
let getScreen: Js.t(_t) => Js.t(PIXI.Rectangle.#_t);Measurements of the screen. (0, 0, screenWidth, screenHeight). Its safe to use as filterArea or hitArea for the whole stage
let setScreen: Js.t(_t) => Js.t(PIXI.Rectangle.#_t) => unit;Measurements of the screen. (0, 0, screenWidth, screenHeight). Its safe to use as filterArea or hitArea for the whole stage
let getTransparent: Js.t(_t) => bool;Whether the render view is transparent
let setTransparent: Js.t(_t) => bool => unit;Whether the render view is transparent
let _getType: Js.t(_t) => int;
let getType: Js.t(_t) => PIXI.RENDERER_TYPE.t;The type of the renderer
let getView: Js.t(_t) => Dom.element;Whether the render view is transparent
let setView: Js.t(_t) => Dom.element => unit;Whether the render view is transparent
let getWidth: Js.t(_t) => float;Same as view.width, actual number of pixels in the canvas by horizontal
let destroy: Js.t(_t) => ?removeView:bool => unit => unit;Removes everything from the renderer and optionally removes the Canvas DOM element
- parameter removeView
Removes the Canvas element from the DOM
let generateTexture: Js.t(_t) => displayObject:displayObjectOpaque => scaleMode:int => resolution:float => ?region:Js.t(PIXI.Rectangle.#_t) => unit => renderTextureOpaque;Useful function that returns a texture of the display object that can then be used to create sprites This can be quite useful if your displayObject is complicated and needs to be reused multiple times
- parameter displayObject
The displayObject the object will be generated from
- parameter scaleMode
Should be one of the scaleMode consts
- parameter resolution
The resolution / device pixel ratio of the texture being generated
- parameter region
The region of the displayObject, that shall be rendered, if no region is specified, defaults to the local bounds of the displayObject
- returns
A texture of the graphics object
let initPlugins: Js.t(_t) => staticMap:'a => unit;Resizes the screen and canvas to the specified width and height Canvas dimensions are multiplied by resolution
- parameter screenWidth
The new width of the screen
- parameter screenHeight
The new height of the screen
let resize: Js.t(_t) => screenWidth:float => screenHeight:float => unit;Resizes the screen and canvas to the specified width and height Canvas dimensions are multiplied by resolution
- parameter screenWidth
The new width of the screen
- parameter screenHeight
The new height of the screen