Class type BaseRenderTexture-PIXI._t

inherit PIXI.C1.baseTexture
method filterStack#=: Js.Internal.meth([ `Arity_1(array(Js.t({.. }))) ], unit)

The data structure for the filters

method filterStack: array(Js.t({.. }))

The data structure for the filters

method maskStack#=: Js.Internal.meth([ `Arity_1(array(PIXI.MaskData.t)) ], unit)

The data structure for the stencil masks.

method maskStack: array(PIXI.MaskData.t)

The data structure for the stencil masks.

method destroy: Js.Internal.meth([ `Arity_0 ], unit)

Destroys the texture

method dispose: Js.Internal.meth([ `Arity_0 ], unit)

Frees the texture and framebuffer from WebGL memory without destroying this texture object. This means you can still use the texture later which will upload it to GPU memory again.

method resize: Js.Internal.meth([ `Arity_2((float, float)) ], unit)

Resizes the BaseRenderTexture

parameter width

The width to resize to

parameter height

The height to resize to