Class type Geometry-PIXI._t
method addAttribute: Js.Internal.meth([ `Arity_7((string, Js.Undefined.t(PIXI.Buffer.t), Js.Undefined.t(int), Js.Undefined.t(bool), Js.Undefined.t(int), Js.Undefined.t(int), Js.Undefined.t(int))) ], Js.t(_t))Adds an attribute to the geometry
method addIndex: Js.Internal.meth([ `Arity_1(Js.Undefined.t(PIXI.Buffer.t)) ], Js.t(_t))Adds an index buffer to the geometry The index buffer contains integers, three for each triangle in the geometry, which reference the various attribute buffers (position, colour, UV coordinates, other UV coordinates, normal, …). There is only ONE index buffer.
method clone: Js.Internal.meth([ `Arity_0 ], Js.t(_t))returns a clone of the geometry
method dispose: Js.Internal.meth([ `Arity_0 ], unit)disposes WebGL resources that are connected to this geometry
method getAttribute: Js.Internal.meth([ `Arity_1(string) ], PIXI.Attribute.t)returns the requested attribute
method getBuffer: Js.Internal.meth([ `Arity_1(string) ], PIXI.Buffer.t)returns the requested buffer
method getIndex: Js.Internal.meth([ `Arity_0 ], PIXI.Buffer.t)returns the index buffer
method interleave: Js.Internal.meth([ `Arity_0 ], Js.t(_t))this function modifies the structure so that all current attributes become interleaved into a single buffer This can be useful if your model remains static as it offers a little performance boost