Module Graphics-PIXI.Impl
let create: ?geometry:PIXI.GraphicsGeometry.t => unit => t;let arc: Js.t(_t as 'a) => cx:float => cy:float => radius:float => startAngle:float => endAngle:float => ?anticlockwise:bool => unit => Js.t('a);The arc method creates an arc/curve (used to create circles, or parts of circles).
- parameter cx
The x-coordinate of the center of the circle
- parameter cy
The y-coordinate of the center of the circle
- parameter radius
The radius of the circle
- parameter startAngle
The starting angle, in radians (0 is at the 3 o'clock position of the arc's circle)
- parameter endAngle
The ending angle, in radians
- parameter anticlockwise
Specifies whether the drawing should be counter-clockwise or clockwise. False is default, and indicates clockwise, while true indicates counter-clockwise.
let arcTo: Js.t(_t as 'a) => x1:float => y1:float => x2:float => y2:float => radius:float => Js.t('a);The arcTo() method creates an arc/curve between two tangents on the canvas.
- parameter x1
The x-coordinate of the first tangent point of the arc
- parameter y1
The y-coordinate of the first tangent point of the arc
- parameter x2
The x-coordinate of the end of the arc
- parameter y2
The y-coordinate of the end of the arc
- parameter radius
The radius of the arc
let beginFill: Js.t(_t as 'a) => ?color:int => ?alpha:float => unit => Js.t('a);Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
- parameter color
the color of the fill
- parameter alpha
the alpha of the fill
let beginHole: Js.t(_t as 'a) => Js.t('a);let _beginTextureFill: Js.t(_t as 'a) => options:'o => unit => Js.t('a);
let beginTextureFill: Js.t(_t as 'a) => ?options:Js.t({. alpha: Js.undefined(float), color: Js.undefined(int), matrix: Js.undefined(Js.t(PIXI.Matrix._t)), texture: Js.undefined(Js.t(PIXI.Texture._t)), }) => unit => Js.t('a);Begin the texture fill
- parameter options
use Graphics.beginTextureFillOptions
let bezierCurveTo: Js.t(_t as 'a) => cpX:float => cpY:float => cpX2:float => cpY2:float => toX:float => toY:float => Js.t('a);Calculate the points for a bezier curve and then draws it.
- parameter cpX
Control point x
- parameter cpY
Control point y
- parameter cpX2
Second control point X
- parameter cpY2
Second control point Y
- parameter toX
Destination point x
- parameter toY
Destination point y
let clear: Js.t(_t as 'a) => Js.t('a);Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
let clone: Js.t(_t as 'a) => Js.t('a);Creates a new Graphics object with the same values as this one. Note that the only the properties of the object are cloned, not its transform (position,scale,etc)
let closePath: Js.t(_t as 'a) => Js.t('a);Closes the current path.
let containsPoint: Js.t(_t) => PIXI.Point.t => bool;Tests if a point is inside this graphics object
- parameter point
point to test
let drawCircle: Js.t(_t as 'a) => x:float => y:float => radius:float => Js.t('a);Draws a circle.
- parameter x
The X coordinate of the center of the circle
- parameter y
The Y coordinate of the center of the circle
- parameter radius
The radius of the circle
let drawEllipse: Js.t(_t as 'a) => x:float => y:float => width:float => height:float => Js.t('a);Draws an ellipse.
- parameter x
The X coordinate of the center of the ellipse
- parameter y
The Y coordinate of the center of the ellipse
- parameter width
The half width of the ellipse
- parameter height
The half height of the ellipse
let drawPolygon: Js.t(_t as 'a) => [ `Array(array(float)) | `Point(array(PIXI.Point.t)) | `Polygon(PIXI.Polygon.t) ] => Js.t('a);Draws a polygon using the given path.
- parameter The
path data used to construct the polygon.
let drawRect: Js.t(_t as 'a) => x:float => y:float => width:float => height:float => Js.t('a);Draws a rectangle shape.
- parameter x
The X coord of the top-left of the rectangle
- parameter y
The Y coord of the top-left of the rectangle
- parameter width
The width of the rectangle
- parameter height
The height of the rectangle
let drawRoundedRect: Js.t(_t as 'a) => x:float => y:float => width:float => height:float => radius:float => Js.t('a);Draws a rectangle shape.
- parameter x
The X coord of the top-left of the rectangle
- parameter y
The Y coord of the top-left of the rectangle
- parameter width
The width of the rectangle
- parameter height
The height of the rectangle
- parameter radius
Radius of the rectangle corners
let drawShape: Js.t(_t as 'a) => [ `Circle(Js.t(PIXI.Circle.#_t)) | `Ellipse(Js.t(PIXI.Ellipse.#_t)) | `Polygon(Js.t(PIXI.Polygon.#_t)) | `Rectangle(Js.t(PIXI.Rectangle.#_t)) | `RoundedRectangle(Js.t(PIXI.RoundedRectangle.#_t)) ] => Js.t('a);Draw any shape.
- parameter shape
shape to draw
let drawStar: Js.t(_t as 'a) => x:float => y:float => points:int => radius:float => ?innerRadius:float => ?rotation:float => unit => Js.t('a);Draw a star shape with an arbitrary number of points.
- parameter x
Center X position of the star
- parameter y
Center Y position of the star
- parameter points
The number of points of the star, must be > 1
- parameter radius
The outer radius of the star
- parameter innerRadius
The inner radius between points, default half radius
- parameter rotation
The rotation of the star in radians, where 0 is vertical
let endFill: Js.t(_t as 'a) => Js.t('a);Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
let endHole: Js.t(_t as 'a) => Js.t('a);End adding holes to the last draw shape
let generateCanvasTexture: Js.t(_t) => scaleMode:float => resolution:float => PIXI.Texture.t;Generates a canvas texture. Only available with pixi.js-legacy bundle or the @pixi/canvas-graphics package.
let isFastRect: Js.t(_t) => bool;True if graphics consists of one rectangle, and thus, can be drawn like a Sprite and masked with gl.scissor.
let lineStyle: Js.t(_t as 'a) => ?width:float => ?color:int => ?alpha:float => ?alignment:float => ?native:bool => unit => Js.t('a);Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
let _lineStyleWithOptions: Js.t(_t as 'a) => ?options:'o => unit => Js.t('a);
let lineStyleWithOptions: Js.t(_t as 'a) => ?options:Js.t({. alignnment: Js.undefined(float), alpha: Js.undefined(float), color: Js.undefined(int), native: Js.undefined(bool), width: Js.undefined(float), }) => unit => Js.t('a);Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
let _lineTextureStyle: Js.t(_t as 'a) => ?options:'o => unit => Js.t('a);
let lineTextureStyle: Js.t(_t as 'a) => ?options:Js.t({. alignment: Js.undefined(float), alpha: Js.undefined(float), color: Js.undefined(int), matrix: Js.undefined(PIXI.Matrix.t), native: Js.undefined(bool), texture: Js.undefined(PIXI.Texture.t), width: Js.undefined(float), }) => unit => Js.t('a);Like line style but support texture for line fill.
let lineTo: Js.t(_t as 'a) => x:float => y:float => Js.t('a);Draws a line using the current line style from the current drawing position to (x, y); The current drawing position is then set to (x, y).
- parameter x
the X coordinate to draw to
- parameter y
the Y coordinate to draw to
let moveTo: Js.t(_t as 'a) => x:float => y:float => Js.t('a);Moves the current drawing position to x, y.
- parameter x
the X coordinate to move to
- parameter y
the Y coordinate to move to
let quadraticCurveTo: Js.t(_t as 'a) => cpX:float => cpY:float => toX:float => toY:float => Js.t('a);Calculate the points for a quadratic bezier curve and then draws it.
- parameter cpX
Control point x
- parameter cpY
Control point y
- parameter toX
Destination point x
- parameter toY
Destination point y
let setMatrix: Js.t(_t as 'a) => Js.t(PIXI.Matrix.#_t) => Js.t('a);Apply a matrix to the positional data.
- parameter matrix
Matrix to use for transform current shape.