Class type Graphics-PIXI._t
inherit PIXI.C.container
method blendMode#=: Js.Internal.meth([ `Arity_1(int) ], unit)The blend mode to be applied to the graphic shape. Apply a value of PIXI.BLEND_MODES.NORMAL to reset the blend mode.
method blendMode: intThe blend mode to be applied to the graphic shape. Apply a value of PIXI.BLEND_MODES.NORMAL to reset the blend mode.
method fill: PIXI.FillStyle.tThe current fill style.
method geometry: PIXI.GraphicsGeometry.tIncludes vertex positions, face indices, normals, colors, UVs, and custom attributes within buffers, reducing the cost of passing all this data to the GPU. Can be shared between multiple Mesh or Graphics objects.
method line: PIXI.LineStyle.tThe current line style.
method shader#=: Js.Internal.meth([ `Arity_1(Js.t(PIXI.Shader.#_t)) ], unit)Represents the vertex and fragment shaders that processes the geometry and runs on the GPU. Can be shared between multiple Graphics objects.
method shader: Js.t(PIXI.Shader.#_t)Represents the vertex and fragment shaders that processes the geometry and runs on the GPU. Can be shared between multiple Graphics objects.
method state#=: Js.Internal.meth([ `Arity_1(PIXI.State.t) ], unit)Represents the WebGL state the Graphics required to render, excludes shader and geometry. E.g., blend mode, culling, depth testing, direction of rendering triangles, backface, etc.
method state: PIXI.State.tRepresents the WebGL state the Graphics required to render, excludes shader and geometry. E.g., blend mode, culling, depth testing, direction of rendering triangles, backface, etc.