Class type MeshMaterial-PIXI._t

inherit PIXI.Shader._t
method alpha#=: Js.Internal.meth([ `Arity_1(float) ], unit)

This gets automatically set by the object using this.

method alpha: float

This gets automatically set by the object using this.

method batchable#=: Js.Internal.meth([ `Arity_1(bool) ], unit)

true if shader can be batch with the renderer's batch system.

method batchable: bool

true if shader can be batch with the renderer's batch system.

method pluginName#=: Js.Internal.meth([ `Arity_1(string) ], unit)

Renderer plugin for batching

method pluginName: string

Renderer plugin for batching

method texture#=: Js.Internal.meth([ `Arity_1(PIXI.Texture.t) ], unit)

Reference to the texture being rendered.

method texture: PIXI.Texture.t

Reference to the texture being rendered.

method tint#=: Js.Internal.meth([ `Arity_1(int) ], unit)

Multiply tint for the material.

method tint: int

Multiply tint for the material.

method uvMatrix: PIXI.TextureMatrix.t

TextureMatrix instance for this Mesh, used to track Texture changes

method update: Js.Internal.meth([ `Arity_0 ], unit)

Gets called automatically by the Mesh. Intended to be overridden for custom MeshMaterial objects.