Module TextureMatrix-PIXI.Impl
let create: texture:opaqueTexture => ?clampMargin:float => unit => t;let multiplyUvs: t => uvs:Js.Typed_array.Float32Array.t => ?out:Js.Typed_array.Float32Array.t => unit => Js.Typed_array.Float32Array.t;Multiplies uvs array to transform
- parameter uvs
Float32Array mesh uvs
- parameter out
Float32Array output
- returns
output
let update: t => ?forceUpdate:bool => unit => bool;updates matrices if texture was changed
- parameter forceUpdate
if true, matrices will be updated any case
- returns
whether or not it was updated